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Total War Lord Of The Rings Mod

When information technology comes to large-scale melee battles, in that location are no strategy games that come close to Total War. Combining tech that can render thousands of units in real fourth dimension with over two decades of feel in the strategy genre, Creative Assembly's flagship series has covered historic periods ranging from Ancient Rome, Shogunate Japan, and the Napoleonic Wars, even branching out into fantasy in its recent collaboration with Games Workshop.

Sure, Total Warhammer 3 is coming and it looks great, only there's some other fantasy franchise that seems tailor-made for Total War in concept and spirit: J.R.R. Tolkien's The Lord of the Rings.

Its ballsy tale of companionship, loyalty, and the brave struggle of good versus evil was captured brilliantly in Peter Jackson's early 2000's film trilogy, spawning several game adaptations, mostly in the action-take a chance genre. Strategy gamers were only blessed with a couple of offerings: 2003's forgettable War of the Ring and 2004's Boxing for Middle-Earth, a competent big-scale RTS that spawned a sequel ii years afterwards. None of those games are currently available on digital storefronts, but that shouldn't matter. After virtually xx years, information technology'south time for SEGA and Creative Assembly to go their hands on those Weta Workshop 3D models, and create the ultimate Lord of the Rings game.

The studio is definitely qualified – through 14 Total War games, Artistic Associates has mastered the art of massive medieval brawls.

A shot from rome 2 showing off formations that could be used in a lord of the rings game

Bespoke kill animations for each unit of measurement, the cadency of formation march, even the way soldiers push confronting each other in Rome Two – watching a Full War cavalry charge with the camera zoomed right in on the action is a rock's throw abroad from King Theoden's Rohirrim charge in the Battle of the Pelennor Fields.

It'due south time for SEGA and Creative Assembly to create the ultimate Lord of the Rings game

The series has been destined to tackle Tolkien someday; i of the most successful total conversion mods is Full War: Medieval 2's Third Age mod, which brings the events of the War of the Ring to strategy games like none has done before or since. The mod adds a giant map of Middle-Earth complete with 115 settlements and 16 factions lifted direct from the movies and books, each with their ain ready of traits and heroes. It's proof of concept for how naturally Full State of war mechanics fit Tolkien's fantasy world.

In the nine years since the mod ceased development – and the 15 years since Medieval II launched – Total War has made leaps and bounds that bring information technology even closer to an platonic Lord of the Rings experience. Warhammer added mythical and flying creatures not unlike the Nazgûl'south fellbeasts or the fearsome Balrogs, and it treats heroes as nigh-unstoppable special units capable of taking on whole battalions.

A flying beast from Warhammer 2

Three Kingdoms' expanded that even further by calculation graphic symbol synergy and a duel mechanic, perfect for replicating the battlefield kill count competitions between Gimli and Legolas, or Gil-galad's duel with Sauron during the Siege of Barad-dûr.

Related:The real best Warhammer game (that isn't)

Speaking of sieges, Total War'due south historical siege mechanics are also a perfect fit for a The Lord of the Rings game. Thanks to the destructible nature of defensive walls and the large maps, which hold thousands of units both within the walls and on top of information technology, the series already has all the pieces to simulate the sieges of Minas Tirith and Helm's Deep.

That's not to mention the endless other not-canonical Middle-earth battles that would arise in the course of a Full War entrada. In that location's even a precedent for creating bespoke maps for key locations, such every bit Rome ii's Carthage or Thebes in Total State of war Saga: Troy.

A siege from Warhammer 2 that looks like it could be set in Lord of the Rings

Licensing

Licensing

As a proprietary tertiary-party IP, the biggest hurdle would be the rights. Recently, the merely Tolkien games to striking the stores are the LEGO adaptations, too as Shadow of Mordor and its sequel -- all published past WB Games.

Fans are concerned most WB having exclusive rights to LotR videogame adaptations, but Middle-Globe Enterprises tin and does license the franchise to other studios, like Daedelic for The Lord of the Rings: Gollum and the indelible LotR Online MMO. If SEGA wants information technology, it should be possible.

    Creative Assembly's treatment of Warhammer and their articulate respect for Games Workshop's property show they know how to handle a license also. As legendary as Tolkien's universe is, it is indisputable that Peter Jackson's artful – forth with Howard Shore's masterful score – is the definitive depiction of the epic trilogy. A Full War: Lord of the Rings with the visuals and music from the movies would be a dream come true.

    It's been about twenty years since The Fellowship of the Ring hit theatres and I don't want to die without getting a genuinely good Lord of the Rings strategy game. Monolith's Shadow of Mordor series and the ubiquitous LEGO adaptations accept proved that gamers are still very interested in Tolkien's imaginarium, and the 4K re-release of the motion-picture show trilogy a couple of months ago proved the IP is still a very powerful popular culture icon.

    Purchase at present:Choice up Full State of war: Warhammer two today

    It would be a waste for SEGA and CA non to lend their vision and expertise to create the ultimate Lord of the Rings strategy feel. Middle-Earth has been the one fantasy globe to dominion them all for nigh a century, and it deserves a 1000 strategy game that captures that magic.

    Total War Lord Of The Rings Mod,

    Source: https://www.pcgamesn.com/total-war-lord-of-the-rings

    Posted by: nixwheady.blogspot.com

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